OngoingWorlds blog

News & articles about play-by-post games, for roleplayers & writers

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Flashback story – Roquel Atrell

 This is a story submitted as part of the Flashback week competition. It’s a Star Trek story written by Richard LeValley from Star Trek Borderlands.

Roquel Atrell

Roquel stepped inside her quarters and shut the door. Her need for another connection to the K.I.S.S. simulator would have to wait. She only hoped that the engineers and Marius could fix the units like they wanted to before it really got out of hand.

She humphed and flopped down on the bed. ~If I had the resources that I used to, there wouldn’t be any need for the third rate connections on a backwater planet like Setlin.~ She closed her eyes, and fell to sleep with thoughts of days past lingering on her subconscious. Read More

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Interview with Izzy and her game 'What will be, will be…'

With all the fuss over Flashback week, and judging the competition, I didn’t notice that the roleplaying game What will be, will be… has now surpassed 100 posts, only the 3rd game on OngoingWorlds that has reached this landmark (see the interview with Duri from Terrifyingly Yours whose game surpassed 100 posts in march). So I interviewed Izzy, who started the game in June and asked her about the game and where it’s going next.

What inspired you to create a roleplaying game?

IzzyI’ve always enjoyed writing fiction and such like for fun, and when I discovered OngoingWorlds I thought it would be awesome to create a game and see what people thought of the idea and what they would do with the story.

I set my game in a school as I am currently still in High School, and as I bore in several lessons I often start day dreaming about things that would make my school day more interesting. I thought it would be fun in some way to go through the lives of both teachers and students in a school and remind everyone that what you see isn’t always the full story, whether its an awkward school girl, or an annoying teacher.

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Pressing the reset button on your story

I’m sure you’ve seen TV series where no-matter what happens in the episode, everything is back to normal again by the end, ready to start next time. TV Tropes calls this the “reset button”.

The Reset Button is any means by which previously occurring drastic events are made partially or wholly irrelevant by the end of the story. This is very common to American TV shows both live-action and animated, particularly from The Sixties through The Nineties, because programming directors like to have the luxury of repeating episodes in any order or no particular order at all.

TV TropesReset Button

Resetting the story is way to make sure that the viewer/reader doesn’t have to sit through lots of episodes of back-story to understand the characters, or what’s happened to get them to the current point in the story.

fry from futurama“It’s just a matter of knowing the secret of all TV shows; At the end of the episode, everything is always right back to normal.”

— Fry, Futurama

It can be extremely limiting because you can only go so far with a story before you have to reset it all, but also can be very useful.

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Why we love flashbacks

Flashback week write and roleplay about your character's pastIf you’ve not heard about Flashback week, see the details here and remember to enter the competition here.

In my last article I explained that flashbacks are great ways to help build your character, and they’re also really great fun to write because it gives you a totally open canvas to put your character anywhere and in any situation. If you’re writing about them with others as part of a roleplaying game, this can sometimes be quite a difficult thing to do, because you’ll have to get everyone else to agree that the story is taking a turn in the direction you want it to. But as anyone who’s ever done collaborative writing knows, the story won’t always go in that direction!

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9 more movies with character flashbacks

You might need some inspiration for flashback week if you want to create a really good back-story for your character, and want to enter the competition. We’ve shown you movies with flashbacks in them before, but there’s just so many, so here are some more to inspire you to write your own! Well you can watch all your favorite movies freely at https://freecouchtuner.com/years.

Eternal sunshine

Eternal Sunshine of the spotless mind

Despite not flashbacks in the conventional sense of cinema, we see glimpses of the main character’s life (Jim Carey), including many moments he shared with his girlfriend (Kate Winslet) as they are being erased by a company he’s paid to eradicate memories of their relationship.

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Flashbacks help character building

someone sleeping on bench

Only a few days to go now until the start of Flashback week, and already the response has been positive! I’ve chatted to a few GMs of roleplaying games, who’ve told me they’ve spread word to their members about the Flashback week competition, and even planned their own smaller, in-game competitions. A great way to do this is if your game is on OngoingWorlds is to use the awards, that’s what they were created for!

But Flashback week isn’t just about winning the competition, there’s also a decent reason for using flashbacks in your story; it helps develop your character.

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Flashback week competition

Flashback week - write and roleplay about your characters past

This competition is now closed. See the announcement about the winners here.
Flashback week is a great opportunity to write some back-story for your character (more details here), but more than that it’s a chance to enter your stories into a competition! Simply write your flashback story and then send it to us, for a chance to win! But you should get cracking, flashback week has already started and you only have until the 21st August, which is when the competition closes!

Who will judge the competition?

We’ve chosen a panel of 6 roleplaying professionals to judge these stories. Each is a veteran of a different roleplaying game, so there shouldn’t be any favouritism or bias. Just so there’s no lobbying going on, the identity of the judges will be kept secret!

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Maintaining a sense of danger, and getting your players to post

Captain Kirk fighting the GornIn tabletop RPGs, and computer game RPGs there’s always a risk of your character dying. Players will spend a long time building their character stats, collecting items so the danger of their character death makes them take great care in trying to stay alive.

In play-by-post games, players are in control of the story, and write as if writing interactive fiction. There’s no real risk of a character being killed, unless it’s something you want to happen yourself. Killing other player characters is against the rules (in every play-by-post game I’ve ever seen), so there’s not much chance it will happen.

We all need danger

Danger makes good stories. Nobody wants to read a story about a man walking to the shops to get an ice cream, but if it were a dangerous journey over rivers of hungry crocodiles, past an erupting volcano and past deadly ninja warriors, it suddenly becomes much more interesting.

So there’s a chance that your players might get complacent because they know their characters aren’t really in any danger. Like main characters in a long-running TV show, you know they’re not going to die really, because they’re essential to the show. This doesn’t stop the series writers from putting them in trouble though, and making things extra difficult for the character.

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Why flashbacks are important

Flashback week is a week-long writing event where writers and roleplayers are encouraged to think about something that happened in their characters past, and write it as a flashback. Flashback week is the 2nd week in August, starting Sunday the 14th. I’ve been spreading the word, to encourage writers and roleplayers to all write flashbacks together in that week. Here’s an article written by Mike, GM of Wizards Inc on why he thinks flashbacks are important.

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10 Ideas for Babylon 5 RPGs

Probably the biggest obstacle facing the Babylon 5 roleplayer is the huge scale and undeniable canonicity of Joe Michael Straczynski’s original vision, which covers several decades of detailed history and spans 2000 years in total. While most science fiction TV shows (Star Trek in particular) occupy wider, very versatile universes – an open landscape with canonical building plots available – the Babylon 5 universe is structured very closely around the events of the show itself. The Babylon station sits at the very centre of this universe, a focal point through which all the most interesting storylines pass. Stepping out of its long shadow is not easy, as the two ill-fated Babylon 5 spin-off shows demonstrate.

The B5 roleplayer therefore has two options; attempt to avoid the Babylon station and its long legacy altogether, or meet the complex existing plot lines head on. Read More