USS Providence, a chat-based sim
Continuing our theme of Star Trek sims (we’ll stop and cover a different genre soon, I promise!) here’s an interview with Josh from USS Providence, part of the FSF (Federation Sim Fleet). Fleets seem very popular with Star Trek sims, it’s easy to unite games when they stare the same theme and same universe. Like I’ve already mentioned in the article about Star Trek Freedom, the sense of community in fleets can make it a great experience, which is probably why many Star Trek sims seem to have existed for a very long time.
The USS Providence sim began February 22nd, 2003. It has run continuously since then. I chatted with Josh Hrach, who is the GM for the USS Providence. Read More








It’s very likely that people who joined your roleplaying game will choose to leave at some point, and sometimes (or often perhaps) these people will just leave and give no explanation of why. There can be many reasons why people leave, usually they just can’t commit enough time, sometimes they’re lazy, sometimes they have arguments with other members of the game. But the question really is what should you do with their characters once they’ve left?
