Summary: My love for the living extends to the dead and theirs to me.
Owned by: Esimed
Group: People of Midgard
Game: Beyond the Ragnarok
ClassWitch - (Necromancy)
Physical AppearanceCaligari is tempering the aging process through her necrotic magic and appears to be holding in her early 30’s. She has been alone and isolated for many decades and hasn't made efforts to make herself presentable in years. Her pale skin is routinely smudged in dirt, soot or blood and is adorned in dark tattoos/markings on her face and body. Her long black hair is unkempt and her eyes are a muted grey. She would be an attractive woman if she cleaned herself up occasionally, but even so there is a sensuality about her that is disturbing given the practices of her dark magic. She smells of dust and frozen soil.
Personality and interestsShe has spent the greater number of her years ostracized in civilized lands, finding the inhabitants of those lands less than civil. As such she spends much of her time alone, especially true over the past two decades. She’s not crazy, though she speaks as often to the dead as to herself. She can spin a twisted and fanciful story, but unlike a bard who entertains (among other motives) Caligari’s stories tend to put a captive audience into a vulnerable trance. She can butcher and dress a carcass with alarming speed and efficiency.
She's skilled at applying tattoos. Has a fairly detailed understanding of the complex humanoid anatomy. She’s not squeamish around blood or physical suffering and has steady nerves; could be useful in instances of basic surgery, but it’s not magic in and of itself.
HistoryCaligari’s magic was welcomed by her tribe early on as they mistook her for a healer and later an oracle, but only because they’d misunderstood the source of her power and had not seen the methods required to work such magic. Magic is every bit an art and that art must be nurtured and explored by the artist; it will not let itself be ignored or brushed aside. And in Caligari’s experience, it would not let itself be disguised for long. When her tribe realized she was doing more than communing with their ancient forefathers and was literally raising the dead to walk the land again, they took inexcusable offense to her methods despite the benefits which those methods had presented. No one seemed to care that these methods terrified and repulsed Caligari as well. She simply had no choice in the matter. Suppressing the magic, ignoring the compulsion to perform the magic was causing more harm than the chastisement of her people. Until they began erecting a stout pole and piling firewood around it’s base. She thought the pitchforks were a bit much, but the message was received loud and clear. Her village no longer wanted her. She fled her tribal lands and out of necessity rarely stayed in one place for long. She grew leary of others and from there she committed herself fully to her particular blend of necromancy, heavily influenced by shamanism. She’s not well travelled in terms of cultural knowledge and in fact has not been beyond the lands of the frozen tundra in over twenty years. She’s lingered there more or less waiting for certain conditions to present themselves; conditions slowly revealed to her in ongoing prophecies by a trio of cryptic spirits. She had little call to doubt these spirits; the dead served without deception or reserve. They committed their service to her cause for the reward they’d been promised; to live again even for a moment, to clear their name and find eternal rest, to satisfy some eternal desire to kill the living. Each had their own reason for answering the summons, but they invariably pooled from the same playbook.
Starting EquipmentSet of full finger claw rings crafted of bone - capable of rending flesh, gouging out eyes and channeling necrotic energy into phantom claws extending her range of attack by two feet.
Sacrificial blade (knife) sharp enough to dissect a body cleanly, but fine and delicate; not for reciprocal combat.
Talismans - a mail collar/hauberk comprised of skull links hammered out of nails pulled from the exhumed coffins of suicides - cluster of five parricide skulls worn as belt or sash.
Headdress of beaded onyx and ebonized bones
Fur-lined leather cloak for warmth; she wears little else beneath it.
Simple bundle of supplies such as tinderbox, ink, few days rations, etc.
(Her weapons are better suited to uncontested murder than combat or even self-defense.)
Special SkillsNecromancy; communicating with the dead by summoning their spirit or raising them bodily. Can use these spirits to foretell future events (future is fluid and ever changing) and discover past knowledge, possibly clandestine wisdom or observations possessed only by the summoned dead. The risen dead can be used as weapons or allies, but the more intelligence they possess the shorter the length of time they can remain reanimated and in her service. She must have access to the physical body in order to reanimate them.
Her magic is powered by rituals and sacrifices, not spells and somatic hand gestures. She doesn’t use herbs and plants or gemstones & metals as spell components. She incorporates talismans, incantation and sacrifices. These sacrifices could be animal or human, flesh or blood and occasionally hand wrought trinkets.
She constructs magic circles or wards which consist of various objects, shapes, symbols and letters which may be drawn on the ground, nearby surfaces or even the air itself.
She can condense the spirits of the dead to physically shield her from ranged weapons or misrepresent her movements. Hexes can be charged and released in orbs of necrotic energy capable of melting flesh.
If she can get to a person within the first few minutes of death there’s a chance she can bring life back into their body without the adverse effects otherwise bound to necromancy. This is a lasting restoration and much preferred over that of zombification.
Darkest SecretThe most powerful feats in her branch of magic require a necrophilic exchange between herself, the deceased and things in between. It’s an indelicate ritual more kin to orgy than ceremony and best not discussed with outsiders. Or those with weak stomachs. Or high moral fortitude.
This character is owned by: Esimed
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