OngoingWorlds blog

News & articles about play-by-post games, for roleplayers & writers

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Meta-gaming is Good

sarcastic wonkaThis article was written by Crimsyn from the USS Portland in Obsidian Fleet.

Meta-gaming is good

There, I said it.

I say this a lot, whether I’m playing tabletop games or play-by-post RPGs. And when I do, I’m invariably met with blank stares. After all, since Gygax first met the d20, it’s been common knowledge in the role-playing community that meta-gaming is one of the greatest sins that a player can commit. Read More

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10 TV shows that could make good roleplaying games

This article was written by Chris Kentlea from Ennead Games and a veteran player of Blue Dwarf. 

Warehouse 13 - A good world to roleplay in?

First let me start off by saying this is all personal opinion. If you disagree with my choices, agree or have more ideas to add, the please use the comment section.

As you will probably guess the shows I mention are amongst my favourite TV shows. Read More

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Labyrinthine and Immersion Storylines

I've had those nights of writer's block before

This is a screen shot from the game. I posted it because it’s like one of the many nights we’ve all had with the dreaded blank computer screen when trying to post with writer’s block

I have just recently played a demo for a very interesting game created last year by Galactic Cafe and released on the Source Engine. The game was called the Stanley Parable. The Stanley Parable is completely based off of choice and decision where you only have a few controls. WASD to move, mouse to look around, and the mouse 1 button to press buttons or open the occasional door. The game features three main factors. Stanley, the silent protagonist of the game. The Narrator, the faceless man with the British accent that narrates the story and Stanley’s actions. Read More

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Who is the main character in your game?

Post apocalyptic roleplay

Sorry for the misleading title, because it’s actually a misleading question. There should only be one main character in your game and that’s… Read More

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Adding infinite depth to mediocre game characters

XCOM characters

Boring game characters? Write your own backstory

I replayed XCOM: Enemy Unknown recently, where you recruit lifeless characters and equip them to fight aliens in a pseudo-realistic game of chess. In the game, characters are nothing more than lifeless puppets that you dress up in armour, then toss a dangerous weapon in their arms, and send them out into the battlefield. Read More

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Knowing Which Genre To Pick

Different genres, star trek, star wars, harry potter etc

Experience has proven that there is no cut and dry formula for success. There is no genre that one can pick to have instant, guaranteed success, as there are no guarantees at all in roleplaying games. But we do know that certain genres do and don’t lend themselves well to roleplay, and that others may never be as popular. Read More

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Way With Worlds: Pyramids of Power

This was originally posted by Steven Savage on his blog, but has allowed me to republish it here as I think it’s useful for roleplayers! This is part of Steven’s Way With Worlds series of articles. -David

villain hierarchy

Have you ever read a story and things just seemed to work . . . wrong? Read More

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Way With Worlds: Where The Characters Are – And What

This was originally posted by Steven Savage on his blog, but has allowed me to republish it here as I think it’s useful for roleplayers! This is part of Steven’s Way With Worlds series of articles. -David

ee68edc5ff615a10f73884ce7994a7e2

You have built a world. You know it’s origins and its ecology, you know it’s people and their religion, you know technology or sorcery (or both) that they use. You have a world that is a living-breathing creation, all in your head, and your documents, and your stories.

It’s time to populate it with characters. Read More

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Way With Worlds: Magic And Technology

This was originally posted by Steven Savage on his blog, but has allowed me to republish it here as I think it’s useful for roleplayers! This is part of Steven’s Way With Worlds series of articles. -David

Magitech

We’ve all heard the saying that goes “Any sufficiently advanced technology is indistinguishable from magic” made by the incomparable Sir Arthur C. Clarke.

I would ad a corollary, especially in the worlds of world building (and perhaps in an age of mind hacking and psychological techniques, our own).  “Any sufficiently organized magic is indistinguishable from technology.” Read More

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What’s the downside to your character’s superpower?

Cyanide and happiness comic

I saw this Cyanide & Happiness cartoon and thought it was a great lesson for us roleplayers (and all writers everywhere actually). Characters without limitations are just boring (see our article about God-man and all our articles about god-modding). Read More