2017 Simming Fall Festival
That’s right, FallFest 2017 is today. See you over there.
Dec
9
By Charles Star
Category: Behind the scenes - running RPGs, Events, Play-by-post discussion, Roleplay Systems, Roleplay-related projects, Trivia Tags: Bravo Fleet, FallFest, IRC, Zachary O'Connell Leave a Comment
That’s right, FallFest 2017 is today. See you over there.
Dec
7
By Charles Star
Category: Events, Play-by-post discussion, Roleplay Systems, Roleplay-related projects, Roleplaying community Tags: Bravo Fleet, FallFest, IRC, Zachary O'Connell Leave a Comment

In case you live under a rock and haven’t yet heard, FallFest VII is on Saturday. That’s right, on December 9th at 2:30 pm GMT (London), 8:30 am EST (New York), 5:30 am PST (San Francisco), we’ll officially kick off the 2017 Simming Fall Festival. Click here to see the current line up of events and how to join the festivities. Zachary O’Connell and his leadership team from Bravo Fleet and other clubs have quite the extravaganza scheduled for us.
It doesn’t matter if you’re into Star Trek, Star Wars, Dr. Who, or something else entirely. Or if you prefer chat sims, play by e-mail, or message boards. If you’re a simmer or online role player of any persuasion, there will be something there for you! So what do you really get out of FallFest? Here are 4 reasons you should attend on Saturday:
Feb
29
By Charles Star
Category: Roleplay Systems, Roleplay-related projects, Roleplaying community Tags: history of roleplaying 16 Comments
Much like the origin of the universe, the beginnings of the simming and online role playing community remain shrouded in mystery. Sure, we know that it developed out of fan fiction on primordial online services of the late 1980s and early 1990s, but we lack specifics, and many of the details we do have are quite vague.
Records exist for many of the major players and significant historical events, but we miss a lot of the nuance. It is also highly likely that there are pockets of our cosmos that we don’t even know about it, and now may never know about.
In the approximately 25 years since our creation, clubs, much like stars, have come and gone. And role-plays, much like planets have come and gone too. The community is much different now than it was then. Indeed, just as the physical universe is more mature and less volatile than it was during its early days, our demographic is older and our universe more stable as well. But how will it all end? Here are three possibilities: The Big Freeze, The Big Crunch, and The Big Bounce.
Read More
Dec
5
By Charles Star
Category: Behind the scenes - running RPGs, Events, Play-by-post discussion, Roleplay Systems Tags: FallFest, IRC Leave a Comment
FallFest V is here. See you there.
Oct
4
By Charles Star
Category: Advertising your game, Behind the scenes - running RPGs, Play-by-post discussion, Roleplay Systems, Roleplaying community Tags: AOL, Facebook, history of roleplaying, Independence Fleet, James D. West, recruiting, Twitter, USS Sunfire, Utopia Fleet 16 Comments

No single factor plays a greater role in determining the success of a sim or club than recruiting. Read More
Nov
22
By Charles Star
Category: Events, Roleplay Systems, Roleplaying community, Trivia, Writing tips Tags: FallFest, IRC 8 Comments
FallFest ’14 will be here in just a few short hours! This year’s pinnacle event for the simming and online role play community is hosted by Phoenix Roleplaying and chaired by Misty Taylor. Let’s give a special thanks to Misty and everyone at Phoenix for all the hard work they’ve done in preparation for today’s festival. Bravo! As always, FallFest is open to all simmers and online role players, regardless of rank or club affiliation elsewhere.
The schedule of events includes interactive discussions, dynamic role plays, and engaging trivia games. Read More
Jul
4
By David Ball
Category: Roleplay Systems, Roleplay-related projects, Roleplaying community Tags: MUSH, OtherSpace, Wes Platt 2 Comments
Budget is one of the top concerns (if not number one) I hear from readers going through the building process. I imagine you’ve heard people say, ‘I went SO over budget; it’s impossible to stay on budget.’ Guess what?! This doesn’t have to be your story too! There actually ARE ways to stay on budget when building a house!
Below I share 8 easy ways to keep your home build budget in check! My husband and I *barely* went over budget when building our house, and I know our methods can help you stick to your budget too!
1. IF YOUR BUDGET IS TIGHT, LET YOUR TOP PRIORITY BE YOUR GUIDE
If your budget is tight, go with the elements of your future home that are most important to you! This is exactly how I handled the battle of taste vs. budget! I wanted a finished basement (like RIGHT AWAY) but I had to wait a couple of years to finish it because having custom trim work on the main level was MORE important to me!
Some other examples …
If you have a large family and need more square footage, focus your budget on the size of your home rather than the level of finishes. That is, opt for stock cabinets, laminate counters, inexpensive carpet, low-end appliances, etc. You can always upgrade finishes in the future … but it is much harder and more costly to add square footage after your build.
If you are more interested in custom details in your home (e.g. window seats, crown molding, high-end appliances, custom cabinets, etc.), then focus your budget on the finishes rather than square footage.
2. IF YOU GO OVER BUDGET IN ONE AREA, GO UNDER IN ANOTHER AREA
Here’s a truth bomb … it’s difficult to stay on budget because your allowances (e.g. appliances) will be ridiculously low. I mean, RIDICULOUSLY low! I don’t remember exact numbers, but our appliance allowance was enough to cover maybe two appliances. Ugh! Needless to say, we went over budget in this area!
However, we were able to offset going over our appliance budget by doing more basic (yet still custom) drawers in our kids’ bathrooms. I would have loved fancy five-panel drawers, but we needed to save money so we went with basic flat drawers in the secondary bathrooms.
3. BE REALISTIC ABOUT (ALL) COSTS YOU WILL INCUR
Be realistic about all costs you will incur throughout the building (and moving in) process.
Obviously, you have construction costs, land purchase, and builder/architect fees … but there are so many other expenses you need to factor in. Make sure to work with the best professionals from Massachusetts roofing and siding.
These expenses include legal fees, permit and financing costs, moving fees, and the fun stuff … window coverings, furniture/décor, and landscaping. It’s important to keep ALL of this in mind when creating a REALISTIC budget!
4. BE HONEST (with yourself AND your builder) ABOUT THE FINISHES YOU WANT
Everyone says YOU’LL GO OVER BUDGET [when building a home] … and I agree to some extent. HOWEVER, I was able to stay VERY close to budget because I was extremely clear with my builder about the caliber of finishes I wanted BEFORE he priced our custom home.
If you are 100% honest and upfront with your builder about EXACTLY what you want BEFORE he or she prices the house, then he/she can give you an accurate quote.
You just need to be very clear about the level of finishes you want (e.g. custom trim work throughout your home). If high-end Subzero appliances are important to you, make sure your builder adds a realistic (and high!) appliance allowance to your bid!
The people who say ‘I was 50% over budget’ likely had many change orders and ‘upgraded’ their home WHILE they were building (as opposed to knowing how nice of a home they wanted before they started).
5. CHOOSE AS MANY FINISHES AS POSSIBLE BEFORE CONSTRUCTION STARTS
It is best to have design choices decided BEFORE construction starts. Prepare a plan and stick to it! This is important because you purchase the building materials at the price quoted at the BEGINNING of construction.
During my home build, we paid the price we were quoted for materials regardless of any price increases during the build. We paid more than our quoted price ONLY IF we had a change order and chose a different (more expensive) product. Does that make sense?
Some builders will have you (the consumer) absorb any material price increases during construction. Example … if you are quoted $5 per square foot for a particular wood flooring product and the product cost jumps to $7 per square foot, some builders will have you pay the increase. Boom … you just went over budget! So choose (and order) your finishes BEFORE there are any price increases!
Apr
1
By Sean Mooney
Category: Behind the scenes - running RPGs, Interviews, PBEM games, Roleplay Systems, Roleplay-related projects, Roleplaying community Tags: sciworld, Tib's corner, website, world building 1 Comment
Hail those of Perpetual Universes! Grand Master Tiberius here, recently I had the opportunity to talk to the creator of SciWorld, [which is coming up soon] Chas Hammer! So let’s see what Mr. Hammer had to say shall we?
Mar
8
By Charles Star
Category: Behind the scenes - running RPGs, Character Development, Play-by-post discussion, Roleplay Systems, Roleplaying community Tags: Charles Star, Dick Sprague, history of roleplaying, Independence Fleet, open role playing, USS Chuck Norris, USS Sunfire, Utopia Fleet 28 Comments
That’s a question I get a lot when people read or hear about my game, the USS Chuck Norris, as it’s quite different from most other sims out there. But before I answer that question, I should first explain what the Chuck Norris is to set up the proper context.
The USS Chuck Norris is a play-by-email sim, but we use the NOVA system from Anodyne Productions that came out a few years ago. Play-by-post seems to be the most popular term today for this type of game. We launched on January 2nd, 2012, and are a member of Independence Fleet. There are currently 16 active players on the Chuck Norris, and many have been with us for more than a year. Although, we also have quite a few players that have been simming for less than six months.
With that out of the way, I’ll finally answer the question! Read More
Jan
26
By Charles Star
Category: Behind the scenes - running RPGs, Interviews, Roleplay Systems, Roleplaying community Tags: Anodyne, history of roleplaying, Nova, SMS 4 Comments

Nova is installable software by Anodyne Productions for play-by-post games
I recently had the opportunity to sit down with two leaders from Anodyne Productions, the company behind the most popular and most widely used software for Play-by-Post games on the net. From their humble beginnings several years ago, they’ve ascended to producing the premier simming solutions package. Instead of putting words in their mouths, here’s what they had to say… Read More
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