Beyond the Senses
Just because we use five senses in our everyday life, and even do describe a scene in our games, this doesn’t mean we should stop with them. “Never ignore your gut feeling” is a saying that refers to your sixth sense. Read More
Feb
11
Just because we use five senses in our everyday life, and even do describe a scene in our games, this doesn’t mean we should stop with them. “Never ignore your gut feeling” is a saying that refers to your sixth sense. Read More
Jan
23
This article was written by Maxwell Traenor from UFOP: StarBase 118
We as writers are used to “painting a picture” with our words. Setting a scene that our characters inhabit is arguably the most important part of our writing in order to immerse the reader fully into the universe our characters live and breathe in. But, the phrase “paint a picture” can be deceptive. It implies sight, as in describing how the world looks through our character’s eyes. Read More
Dec
23
This post is a part of Senile Rapture, a periodic installment by Chas Hammer. In it, he revisits, mostly, his era of online role-playing, the 1990s and 2000s.
Tis’ the season! Or something like that.
Back when I ran my own club, Trek Online (TOL), I was (perhaps overly) fixated on instilling an esprit de corps among my members. I didn’t want the club to be a bureaucratic collection of games, where people remained confined to their ship, and where their only involvement with the club was to show up and play their character. I wanted Trek Online to be a community. A place where people were informed about the going-ons of the club, were active citizens, could move freely and partake in all we offered, and most importantly, built lasting friendships. Read More
Dec
15
Sometimes in our stories we need to throw in some Non Player Characters (NPCs) for our characters to talk to. These characters can vary in importance, they can either be someone who explains something very important to your character, or they can be a random security guy who gets killed in a nasty way. Read More