OngoingWorlds blog

News & articles about play-by-post games, for roleplayers & writers

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Ongoing Inspiration #OngoingInspiration

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I want you think back, think way back if it’s that far. Go back to the time you joined Ongoing Worlds. Was it like stepping out of the safety of the car onto the school grounds for your first day? Was it like walking into a new job? Or was it like finding your new home, somewhere with great people, somewhere to make new memories, somewhere you would not forget. Read More

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Tib’s OW 101 | Benefits of the Bad Guy, When The Hero Is Too Much #BadGuysWithBenefits

tumblr_ktna2fMosM1qa02x4o1_400Bad guys, the antagonist, the villain, the creep, always the loser. No matter what it may be a super hero or hero in general always has a bad guy to fight. We all love playing the hero, the guy who gets the girl or the girl who gets the guys because we love to feel good. A bad guy is a major part in roleplaying but sometimes we forget that and we just want to play the good guy.  We hate Mary Sue’s and Gary Stu’s right? Now imagine if there was no Lex Luthor, no Joker, no Green Goblin. A story of a hero would be pointless, the hero would have no bad to fight and everything would be just hunky dory, putting that super hero out of a job. You see that picture of Batman? On the outside, he hates the Joker. But, on the inside, he knows he needs him. This will give you a couple of tips and insight on a good balance with good and evil and why the bad guy is important. Read More

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Way With Worlds: Why Worldbuild?

Giant mushrooms

This is a segment of an article written by Steven Savage from his blog. Worldbuilding is really important to us in roleplaying, especially if you’re the one who created the game’s world in the first place, but not just that, a world can continue to grow and change of course over the months and years as you tell more stories within it. Here’s Steven’s article where he asks Why Worldbuild?:   Read More

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Tib’s Corner – Interview with Elena Vasilescu, Creator of “Before The Mast” #BeforeTheMast

pirate__1221836287_8352Yo ho ho Ongoing Worlds! Tib here with a special interview! Note that this one is actually TC’s first out of site interview. This week I interviewed Elena Vasilescu, creator of the notable RP game, Before The Mast. The game, Before The Mast is an 18th century naval themed play by post forum game opened on August 6th, 2010. The game has been running for more the two years, and just like us the players in the game have just entered their New Year. So let’s get this interview started and delve into the world of swashbuckling shall we? Read More

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Tib’s Corner – Interview with Victoria Taylor “Celticlady, Tori”

tumblr_mezcrofyv61rfnwv0o1_250Hey guys! Tibby here with another interview! This one is with the fast rising GM, Victoria Taylor. Or as we know her around OW, “Celticlady” or “Tori.” Victoria is GM of one of OW most popular games, “DNA With A Twist.”. I emailed Victoria to start the interview and let’s see what she had to say!

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5 dystopian worlds in science fiction

Blade Runner city

Science fiction can show us many different worlds, and I don’t just mean different planets. check this site for more information related to the science and technology .Different governments and different ways of living are interesting too. One of my favourites is the dystopian world, showing a parallel or future world where things aren’t quite as nice and rosy as they are now.

Here’s some examples of dystopian worlds in science fiction. Read More

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Base your game on a world people can relate to

Lord of the Rings world

If you’re creating a new roleplaying game, you might have given a lot of thought into the game you’re creating and the world where it all takes place. This might involve you doing a lot of worldbuilding to create a really imaginative but believable fantasy world. But remember that if you’re the next Tolkien or George Lucas, your members might not have the time to read the 10 pages of backstory and description about your world, how it was created and who each of the species are who inhabit it.

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Examples of great world building in children’s films, inspiration for your roleplaying game

finding nemo

In my last article about taking inspiration for worldbuilding from films, I said it was best to have a look at some examples, demonstrated brilliantly on the big screen. Read More

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Examples of great world building in films

If you’re creating a new brand new world for the setting of your roleplaying game it helps to look at some examples first, demonstrated on the big screen. Below are some worlds from films which might give you a good starting point when creating your own world. You might also want to look my other article about world ideas to use for the setting of your game.

Pirates of the Caribbean

Pirates of the Caribbean

In this world of Pirates and swashbuckling, the films follow the same characters but there’s actually a lot more going on in the world. There’s a crew of undead pirates, a crew of seamonsters, and toffee-nosed gentry from the East India Trading Company, as well as some voodoo magic for more of a supernatural element to the world.

It would be easy to take this world and use it for a roleplaying game. Your characters could be the crew of a Pirate ship, and you raid any ship that comes near whilst avoiding any ships that are hired to catch you. Or if you want to be more legitimate, you could be a simple trading ship which moves from port to port transporting cargo, and avoiding being raided by Pirates. Or you could take on jobs from port Sheriffs to track down and destroy all Pirate ships that are causing problems for other ships. As the world has supernatural elements like voodoo magic and curses, this could give your characters plenty of interesting and ludicrous things to do.

Terminator Salvation

Terminator Salvation

In the Terminator films we see snapshots of the grim future where robots have taken over, and in Terminator Salvation we see more of that world. The robots have huge flying ships, as well as human-like robots and many other weird contraptions.

Humans are farmed, and collected and kept in colonies. The Humans that have escaped work as freedom fighters, fighting against the robots.

Your characters could be the Human resistance, fighting against the robots. This world also has a lot of scope for time travel, as time travel is used by both the robots and the Humans to alter the course of the future. This means possible missions could be to travel back in time to before the robots took over (to our present, or further in the past), and try to stop the robots, or to prevent the robots from travelling back to the future and attempting to kill John Connor, or even your characters own parents.

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World building ideas to use for the setting of your game

A futuristic city

Set your game in a futuristic city?

When you create a new role-playing game, you’ll need to think about the world that your characters inhabit. This world can be anything you want it to be, it can be a period of time in history, or it could be a totally alien planet with a very different ecosystem.

Make sure all members understand your world

Because this is a role-playing game, your world needs to be well thought out before you start, as you characters are going to explore this world, and it helps if all the members in your game fully understand the world. Otherwise they could create inconsistencies which could lead to arguments. It’s best to write some documentation about your world, just so that all members know everything about the world. This could be as detailed as you need, but don’t make it too long and boring or your members might ignore it!

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