OngoingWorlds blog

News & articles about play-by-post games, for roleplayers & writers

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The story of New Worlds Project: #8 – Rethinking roleplaying

Imyt by night

By Kim Smouter, Co-Founder of New Worlds Project. See part 1 of the story of New Worlds Project here.

One of the things which we’re experimenting within New Worlds Project is a concept we’re calling 360-degree creativity, and I see it as a real experiment that I can only hope will prove successful once we get underway. Read More

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The story of New Worlds Project: #7 – Rebooting New Worlds Project through visual art

Life slowly returned to normal

By Kim Smouter, Co-Founder of New Worlds Project. See part 1 of the story of New Worlds Project here.

Fast forward to 2013 and a series of circumstances led to a rekindling of interest in revisiting the concept of New Worlds Project. It had been nearly three years since I as a co-founder had done anything substantive on the site, aside from answering the odd customer service request from a user unable to access their account… but in any case, the circumstances came together and the admins came together to discuss whether it was time to bring back our community to life. Read More

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Randomizing and RPGs

This article was written by Steven Savage, creator of the awesome random generator site Seventh Sanctum

Look Back In Randomness . . .

Steven Savage from Seventh SanctumIn 1999 at a gathering of anime and Mystery Science Theater Fans, I commented how some anime attacks sounded randomly generated by computer. Suddenly it struck me that it would be easy to write a program to do that, as I’d written code to do superhero names and names in the vein of Elfquest characters. A few notes later I had enough ideas to try and I made an Anime Power Generator. Read More

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How to use bitstrips to create a character image

Bitstrips comicEver wondered what it would be like to bring your characters to life? Human technology has a way to go before we can extract such from our imagination and animate these larger, or indeed smaller than life personalities. But there is always the other form of ‘animation’ and one that’s accessible to even those of us who find adjusting the toaster a challenge.

Bitstrips is an App available on Facebook and Twitter, which enables you to create cartoon avatars. You can create as many as you like if you have alternative profiles or friends that don’t mind you mutating them. Read More

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The story of New Worlds Project: #6 – How we reached the “F” Word…

New worlds project spaceship

By Kim Smouter, Co-Founder of New Worlds Project. See part 1 of the story of New Worlds Project here.

When I began writing this story, I didn’t want to just write about what I thought we had done to make New Worlds Project a unique endeavour but I also wanted to reflect on what had made the project fail so that others can see the signs and help prevent the demise of their play-by-post projects. Read More

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The story of New Worlds Project: #5 – Designing the ultimate website for your ultimate game…

New worlds website timeline

By Kim Smouter, Co-Founder of New Worlds Project. See part 1 of the story of New Worlds Project here.

The website is the engine room of any decent play-by-post role-playing community, and as a result, it deserves as much attention as you give to the setting and game design process. In this chapter, I intend to cover in greater detail how the past, current, and future websites of New Worlds Project were designed and brought to life, in the hopes of inspiring greater deployment of efforts within our community. Read More

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The story of New Worlds Project: #4 – Keeping the excitement going

arnou

By Kim Smouter, Co-Founder of New Worlds Project. See part 1 of the story of New Worlds Project here.

It might be worthwhile having a refresh. Chapter 1 introduced this series as a story of the up and down and hopefully up again that New Worlds Project has experienced in its 10 year history. This chapter covers what we did to keep it going and can perhaps serve as a checklist for others… Read More

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The story of New Worlds Project: #3 – Launching the saga

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Written by Kim Smouter, Co-Founder of New Worlds Project. Read all articles about New Worlds Project

Getting the setting right was just one of the many challenges facing our launch. We had to get the word out that we had created this setting. We wanted intrepid writers to come join us to test whether it could serve as a decent platform for collaborative writing and role-playing. We’d been working a few years towards achieving this, whilst keeping our responsibilities at Star Trek: Independence where both of us were quite key players. Read More

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The story of New Worlds Project: #2 – Crafting an Original Setting

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Written by Kim Smouter, Co-Founder of New Worlds Project. See part 1 of the story of New Worlds Project here.

What we did in 2003

When New Worlds Project was launched in 2003, Alex and I were both excited, and relieved to have passed the development stage of the initiative. Developing an original setting is no small feat but it is a deeply rewarding experience which became a central unique selling point of the initiative in its heydays. What I want to do in this chapter is to really go through the ingredients and approaches that really made this work at the time to enable you to have a recipe that could be followed by game-masters looking to launch an original concept. Read More

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Applications now being accepted for FallFest ’13 host & chair

2012 FallFest logo

That’s right, host/chair applications are now being accepted for the biggest simming event of the year: FallFest 2013!  That statement immediately begs two questions:

First, what is FallFest?

FallFest is short for the Simming Fall Festival.  It’s an annual one-day extravaganza sponsored by Ongoing Worlds that’s dedicated to everything about or relating to online simming and role playing.  It takes place over the course of several hours in IRC chatrooms and will feature chat role plays, interactive games, and topical discussions & workshops.  Participants get to meet other role players from around the globe, learn more about their craft, and have fun all at the same time. Read More