Avoid using “very” because it’s lazy
These two images were posted by Kurt in our Facebook Group a while ago. I’m posting them here because I thought it might be interesting & useful to fellow writers.
Apr
28
These two images were posted by Kurt in our Facebook Group a while ago. I’m posting them here because I thought it might be interesting & useful to fellow writers.
Apr
25
I recently saw an article on Gnome Stew about the barriers to entry in roleplay games, and how you should really avoid them, it prompted me to post a discussion on RPG-Directory about other people’s experiences and opinions about what are barriers to entry, and how to remove them. Read More
Apr
23
Nobody likes inactivity. Inactivity can ruin a whole game, even the best ones, with the best core ideas. So here’s some tips on keeping an active game.
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Apr
22
So we’re now a few months into the year and already Ongoing Worlds has been subject to a lot of new improvements and changes! What is more important though is how well they work, more over, the how well it works for the large community. Which is why we are encouraging each and ever member to take just a couple of minutes out of your day to let us know what you think about the site and what you want on the site! *It is very much appreciated by the Admins!* Read More
Apr
22
Hello all! Do you remember me from last year? I’m Yatalu or Yatta, administrator of RPWiki. Just like in spring 2014, we will be holding 2015 SciWorld THIS WEEKEND!
SciWorld Online Convention is an annual online role-playing and simming convention taking place in spring and held in IRC rooms. It’s where RPers and simmers from various communities gather together and discuss or listen in with experiences and more. In short: it’s where you definitely need to be this weekend.
You can either attend events or host your own! To host events, just follow these two simples steps:
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Apr
19
This article was written for us by Brian aka Crimsyn from the USS Portland in Obsidian Fleet.
If you poke around the internet, you’ll see that a lot of the simms out there have something in their rules to the effect of “IC actions have IC consequences,” often putting various degrees of emphasis on this statement, such as “if you write your character jumping out of the airlock, your character is going to be dead.” It is so popular that it has somehow become almost a clichéd truism in the world of simming, commonly cited by players and GMs alike. Read More
Apr
16
This article was written for us by a member from one of our fantasy games.
Game websites are important. Even if you do not know how to script, it is in your best interests to make one. Read More
Apr
15
Everyone wants to read about a character they can empathize with. Here’s a few tips written by Sal Taybrim from Starbase 118 from the article Compelling Characterization (read it in full here). Read More