OngoingWorlds blog

News & articles about play-by-post games, for roleplayers & writers

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12 villain archetypes to choose from

hannibal

Creating a believable villain can be difficult. A villain needs a sensible cause (click here for an article about that), and they need to be credible (click here for tips about that too). You might find you need a bit of inspiration for creating a good villain, so here’s a list of 12 villains Read More

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Hidden secrets about your character

Sexy Admiral Ackbar

Some of the best characters are not be who they appear to be. I found these writing tips about characters, and character’s secret backgrounds by Karen Lazinger (see the original here). Read More

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Angel Summoner & BMX Bandit – unbalanced characters

The above video is a sketch from a comedy show which perfectly sums up a problem in many roleplaying games. Read More

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13 articles about creating a brilliant, flawed & interesting character

 I always feel that when I'm making a character, it's the flaws they have that really makes them who they are.

On this blog we’ve posted many articles about creating characters, but over time they’ve been pushed back in the archive, so here’s some handy links to ones that you might be interested in reading if you’re creating a new character, or to show to one of your newer members who’s struggling creating a new character. Read More

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5 ways to make your audience empathise with your character

Data from TNG crying

Everyone wants to read about a character they can empathize with. Here’s a few tips written by Sal Taybrim from Starbase 118 from the article Compelling Characterization (read it in full here).  Read More

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Limitation & Penalty vs Complication and Consequence

This post was written by Alexander Williams (@squidlord).

truth

An Exchange of Tweets

Last week this question was floated on Twitter.

Pentagram

David Onion Ball (@ongoingworlds)

If you allow characters in your RP to cast magic, do you always make sure there’s a penalty for using it? – Mar 18

To put it mildly, “a conversation ensued.” You can go to the linked Twitter procession if you want to read it in full, but the core conflict is that David espouses a position in which the actions of a character have a “price,” and I believe if you charge a character – or their player – for engaging with the story, you get what you reward: less engagement with the story.

I think that’s bad. Your opinion may differ.
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11 Ways To Get The Most Out Of Your Character’s History

I found this great article on Jesse Cohoon’s blog, & thought it would be really useful for you guys.

make the most of your character's history

 

Player backgrounds are important. They tell where characters have been, what their goals are, and who their friends and enemies are. Read More

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Positive & negative trait tables

Death note kira vs L

We’ve posted an article about character personality traits before, but here’s several tables which focusses on the postive and negative versions of the same trait. Sometimes it’s fun to pair characters up with their opposites, so here’s a list of traits and their opposites. Read More

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Try not to be the center of attention

Bird at the centre of attention
The biggest cause for arguments in a roleplaying game is that one person tries to be the center of attention, and it pisses everyone else off. Read More

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How to get your character noticed – Make them memorable

orion girl star trek

DavidLast month I posted roleplay advice from Kepler Station’s guide to roleplaying. As roleplaying can be a tough hobby to get into, it’s great when games post useful guides. Another piece of advice posted by Kepler station is the chapter about how to get your character noticed. It might be difficult to make your character stand out, so here’s what Kepler Station’s guide says about getting a character noticed:

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