Creating a believable villain can be difficult. A villain needs a sensible cause (click here for an article about that), and they need to be credible (click here for tips about that too). You might find you need a bit of inspiration for creating a good villain, so here’s a list of 12 villains Read More
On this blog we’ve posted many articles about creating characters, but over time they’ve been pushed back in the archive, so here’s some handy links to ones that you might be interested in reading if you’re creating a new character, or to show to one of your newer members who’s struggling creating a new character. Read More
This post was written by Alexander Williams (@squidlord).
An Exchange of Tweets
Last week this question was floated on Twitter.
David Onion Ball (@ongoingworlds)
If you allow characters in your RP to cast magic, do you always make sure there’s a penalty for using it? – Mar 18
To put it mildly, “a conversation ensued.” You can go to the linked Twitter procession if you want to read it in full, but the core conflict is that David espouses a position in which the actions of a character have a “price,” and I believe if you charge a character – or their player – for engaging with the story, you get what you reward: less engagement with the story.
I think that’s bad. Your opinion may differ. Read More
Last month I posted roleplay advice from Kepler Station’s guide to roleplaying. As roleplaying can be a tough hobby to get into, it’s great when games post useful guides. Another piece of advice posted by Kepler station is the chapter about how to get your character noticed. It might be difficult to make your character stand out, so here’s what Kepler Station’s guide says about getting a character noticed: