OngoingWorlds blog

News & articles about play-by-post games, for roleplayers & writers

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Adventuring: Continuing On

adventure time

We all have to face it one day. Our game will come to an end. The goal complete and the characters wrapping up the story nicely. Then, someone asks “Want to continue the story or just end it here?” Read More

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Turkey Day and Beyond – How should we celebrate?

Turkey on a computer monitor

A day for giving thanks, family, delicious food, and… good simming? Well, yeah! We all loving simming, some even count our fellow players as a surrogate family of sorts. But how should we celebrate?

1. A Break, Version 1

Since it is a holiday, why don’t we save the whole haliday for the real people in our lives? For the holidays, no role playing. We may miss our online family, but they may also want to take a break. Be sure to tell everyone that you won’t be on that day and why. Read More

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Announcing FallFest V

FallFest V

2015 Simming Fall Festival
image by Jalana Rajel

That’s right, the 2015 Simming Fall Festival will be held on December 5th from 8:30 AM to 5:30 PM EST (1:30 PM to 10:30 PM GMT).  Ongoing Worlds is proud to announce that UFOP: StarBase 118 will be hosting, with James Drysdale serving as chairman.  You may remember that UFOP also hosted the 2013 festival, which was wildly successful.

For a few short hours in December, the entire simming and online role playing community will come together to share ideas, role play, and join in a few trivia games–all in IRC chat rooms.  James and UFOP will be on point to make it all happen.  FallFest is not only open to all simmers and role players on the net, but all are also permitted to host one or more one-hour events within the festival.  So what does it mean for you?

  • First, plan to attend:  This is the premier community event of the year!
  • Invite all your friends:  Let them in on the fun too!
  • If you would like to host a one-hour discussion, role play, or trivia game, email James at renos[at]starbase118[dot]net

Read More

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Apology

Small Avatar 2Hey OW family, I’ve been away from my home for awhile [my home here at OW] and honestly, as a moderator and a member of the community, I feel I owe everybody and explanation and an apology. And that’s exactly what I’m here to do. Read More

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Top Retention Tips

 

This article was written by James Drysdale from Starbase 118 (visit their website).

welcome mat won't you stay a while

Recruitment and retention have been hot topics on OngoingWorlds lately and they’re both important. Attracting players to your game is essential to keep it viable because no matter how good you are, people’s circumstances change and there are many things outside a GM’s control that can take players away from the game, from education or new jobs to expanding family or even caring responsibilities. New players are the lifeblood of our games, so what can we do to increase retention and as ensure our new players want to stay? Here are a few of my favourite tried and tested tips: Read More

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What’s more important, recruiting new players or keeping existing ones?

people being social

Last week, Charles Star posted an article stressing the importance of recruiting new players (read it here). Crimsyn had an interesting point about this in the comments, I’ve pasted it here in case you missed it: Read More

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Recruiting: The Lifeblood of Role Playing

Fish joining others in another goldfish bowl

No single factor plays a greater role in determining the success of a sim or club than recruiting. Read More

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Setting Expectations – the foundation of your game

floating city

Not to long ago we saw an article about Respect, while I personally found some of it to be a bit unrealistic the author touched on some very valid and real frustrations that both writers/players and moderators feel in our particular style of collaborative creativity. With that in mind I thought I might take a stab at it as well.

We have all been in one or more games where the interaction comes to a screeching halt or we go on to check posts and find we were left behind in the dirt.  It happens, all the time, even in the best of groups, and feelings get hurt, people get mad, people leave and whole games can die because of it. Read More

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What’s in a Name?

hello my name is meaningful

So you’ve created a brand new game, you have everything set out the way you want it, and you even have the world mapped out for your future players. The only thing left is to try and figure out your character group names. In some cases, the default names are good enough. But you may want to put in something different. So how do you come up with some awesome group name? Read More

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*Generating* help

random

Let’s face it, originality is dead.

Or is it?

Some people have a hard time thinking of original titles or character names for their games, but that shouldn’t stop them from playing. In fact, there are several different types of generators out there on the web alone that can help create a game or character that is unique to you. You can google a hundred different types of name generators for characters alone or you can find some of the most popular generators on the web. Read More