Moving beyond legacy content is essential

Written by Andrew Facemire.
After a period where I was in a malaise as a host of my long-running chat-based RPG, Excalibur, I began to realize that, for a variety of reasons, many of the plot-threads I was expecting players to work with were, to them, what many of the “legacy” storylines I inherited were to me when I came aboard almost ten years ago. Read More
Wonder how we do our jobs? Wonder who we actually are? Whether we’re robots,human hybrids, or aliens? What we like to do in our spare time or just general boring questions? Is Dave really a tea powered robot? Well! Now you can! 


Just had an email from someone who’s lost a post they spent time writing, and then lost it all when they computer crashed. I would have been so angry! Luckily this person wasn’t the aggressive type, or had at least calmed down before emailing me to let me know that it might be broken.
Yeah, don’t ask me why the thumbnail to this is a picture of me really pissed off. I finished the thing and made this around 12:13 am and I have to work the same day so I was tired and cranky [pic’s a bit sloppy too]. But, long story short [trying to stride past my pissed off self] I wrote the first edition to something that could help you [or someone you know] with the in’s and out’s of the wonderful world of writing.
This article was written by Matthew Ipock, for RoleplayingTips (
