Video Games that Would Make Great PbP Games
The protagonists of a dozen different video games. Astoundingly all but one of them have zombies of one form or another. Read More
Jun
5
By 1An0maly1
Category: Inspiration for writing, Play-by-post discussion, Roleplaying community Tags: inspiration, Video games 2 Comments
The protagonists of a dozen different video games. Astoundingly all but one of them have zombies of one form or another. Read More
Jun
5
By David Ball
Category: Behind the scenes - running RPGs, Play-by-post discussion, Roleplaying community Tags: metagaming 3 Comments
This article was written by Crimsyn from the USS Portland in Obsidian Fleet.
Meta-gaming is good
There, I said it.
I say this a lot, whether I’m playing tabletop games or play-by-post RPGs. And when I do, I’m invariably met with blank stares. After all, since Gygax first met the d20, it’s been common knowledge in the role-playing community that meta-gaming is one of the greatest sins that a player can commit. Read More
May
24
By David Ball
Category: OngoingWorlds site news, Roleplaying community Tags: chat, chat box 7 Comments

Don’t want to use the app? Open a chat window by clicking here
Hey guys, you might know already that there’s a group chat on OngoingWorlds, it’s right there in the top right corner.
The chat we use is one called ChatWing, which we chose because it has loads of different customisable options.
Did you also know that ChatWing has a mobile app that you can use? It’s completely free and really easy to connect to the OngoingWorlds chat, even if you’re out and about, or having a lazy day on the sofa. Just download and install the app through the Google Play store (search for “ChatWing”), then when installed, search for our chat which is simply called “OngoingWorlds” and you’ll be able to chat the same as if you’ve clicked the icon through the website. Read More
May
9
Category: Roleplaying community Tags: request 6 Comments

My name’s Silent Hunter; I’m the soon to be former General Coordinator of Phoenix Roleplaying and am planning a new project to run after my retirement from the position of heading the Squiddie-winning club. Read More
May
3
By Xexes
Category: Roleplaying community Tags: quotes, submit-stuff 5 Comments
What do roleplay and chat boxes have in common? They both involve words!
Okay, that wasn’t very funny – so today, it’s your turn. Instead of writing many words ourselves, we want you to write some!
Bonus points if it’s especially hysterical out of context. Read More
Apr
15
By Wonder Spark
Category: Interviews, OngoingWorlds site news, Roleplaying community Tags: The Monster Wars 1 Comment
There’s been a few milestones reached recently, if you follow our Facebook page you’ll have seen that the game Nova Lux is 200 days old, and I posted a graphic Tib made to mark the occasion. On the same post, Luke mentioned that his Darwin game is celebrating 100 days. Of course this is a mere blink in the lifespan of our longest running game Blue Dwarf, which was 14 years old this month!
Here’s an article written for us by Ralazie, talking about another anniversary, and what that means.
Hello all! Zie here! Recently my very first Role-Playing game, The Monster Wars celebrated it’s first birthday. Not only did this game have its first anniversary on this site, but I did too. That’s right! I’ve been here for a full year now, and in the process, joined more games then I really should, but enough about me! Read More
Apr
5
By Sean Mooney
Category: Behind the scenes - running RPGs, Inspiration for writing, PBEM games, Roleplaying community, Writing tips Tags: Community, Roleplaying focus, story, Tib's corner 6 Comments

This might be even tougher then losing members. We hate to see our games go, but if we’ve finished the story, gone as far as we could go, and hit the limit. It’s time to pack it up and call it a day, we did our job and by god we did it damn well. But how do you do that? How can you end a game? Do we just delete it like a bad character? No! That is never an option! A game isn’t like a character, it’s something more. Imagine it a home. Imagine if Back To The Future had no ending, if Star Wars had no ending, if Breaking Bad just suddenly stopped, or you ended like the Sopranos and just cut to straight black. That’s not exciting, that’s boring. And ending a game like that, to be honest, it might tick off a few people. If you can’t think of a way to end your game, that’s ok. But if you can but don’t want to, that’s a little unprofessional. With this you can find ways and examples on how to either save or end a game. Read More
Apr
1
By Sean Mooney
Category: Behind the scenes - running RPGs, Interviews, PBEM games, Roleplay Systems, Roleplay-related projects, Roleplaying community Tags: sciworld, Tib's corner, website, world building 1 Comment
Hail those of Perpetual Universes! Grand Master Tiberius here, recently I had the opportunity to talk to the creator of SciWorld, [which is coming up soon] Chas Hammer! So let’s see what Mr. Hammer had to say shall we?
Mar
14
By David Ball
Category: Behind the scenes - running RPGs, Play-by-post discussion, Roleplaying community, Writing tips Tags: metagaming, Phoenix roleplaying 3 Comments

Written by Misty from Phoenix Roleplaying
This article was written by Misty from Phoenix Roleplaying where she’s the Advertising and Community Officer. Misty also roleplays as Kateri in The Dark Cometh.
We all have those things in life that aggravate us. Just like there are things in Roleplay that annoy us. And on the occasion, tremendously….Some, more than others and some people more than others. No, I am not saying some folks are annoying, even if the fact is sometimes true. I’m saying that some people tend to get annoyed more easily than others might. And some things are just plain more annoying than others. Read More
Mar
8
By Charles Star
Category: Behind the scenes - running RPGs, Character Development, Play-by-post discussion, Roleplay Systems, Roleplaying community Tags: Charles Star, Dick Sprague, history of roleplaying, Independence Fleet, open role playing, USS Chuck Norris, USS Sunfire, Utopia Fleet 28 Comments
That’s a question I get a lot when people read or hear about my game, the USS Chuck Norris, as it’s quite different from most other sims out there. But before I answer that question, I should first explain what the Chuck Norris is to set up the proper context.
The USS Chuck Norris is a play-by-email sim, but we use the NOVA system from Anodyne Productions that came out a few years ago. Play-by-post seems to be the most popular term today for this type of game. We launched on January 2nd, 2012, and are a member of Independence Fleet. There are currently 16 active players on the Chuck Norris, and many have been with us for more than a year. Although, we also have quite a few players that have been simming for less than six months.
With that out of the way, I’ll finally answer the question! Read More
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